Take into consideration if the course has inclines when you pick your motor and gear set up. I believe those are the slim tires, but don't quote me on that. Different tires will help prevent the car from bouncing too much when coming down from a jump. There are also different tires you should use if a course has jumps. For example if it has grass then you'll want to use the spiked tires. Pay attention to the descriptions of the different cup tracks. All the different components have specific uses and there's reasons you want to use them. This is why they give you the option of a test course so you can try different things before you officially race someone. Because as you've learned, you'll often go so fast you just fly off the track.
Putting the fastest build together with all the top tier components you have isn't always the best option. Some pocket circuit racing tips I can impart. Thanks so very much for any and all help folks! So yeah, if you guys happen to have any tips or tricks, it'd be much appreciated! At that was on the "beginner" mode! I'm not sure how I can even consider trying to do the advance stuff for the completion list! My problem is I fly off the track all the time using that, and it seems no matter what combination of components I use without the super motor, I lose by a mile! I hate to have to look up a guide but I guess I'm out of options! Needless to say, if you all have any tips or tricks I'll gladly accept them! Haha. I thought I had it made because my second Dream Machine prize in the game was the "God Speed Motor Mk II". This stinks because the way Pocket Circuit Racing is presented in the game seems right up my alley! I can not seem to beat the "Rookie Racers" cup or beat the second kid (Hideki?) in a race for the substory. However, I'm absolutely terrible at Pocket Circuit Racing and Disco! This game has me hooked on pool, bowling, and darts for sure! I keep getting side tracked by substories and minigames though, which isn't really a bad thing I'd say.